c.dangel.run

a catalogue of my professional work

The Agency – Showtime

Screenshot Gallery One of my favorite shots, probably because I was still very hands-on at this point in time. Here, Cassie and Gavin are working their way through Bones Alley in Prague's notorious District 23. Cassie Nova and Gavin Eissen in ...
The Agency – Showtime

The Agency – From Pitch to Production

live the life... In February of 2005 the freshly opened Seattle branch of Sony Online Entertainment presented me with the opportunity of a lifetime: Bring massively multiplayer gaming to a mainstream audience. We would get to invent our own IP, design ...
The Agency – From Pitch to Production

Mythica – the Product

A Warriors Dreams Group combat in Mythica, circa 2003. Midgard outpost besieged by Hulderfolke A good look at the Demonologist in action Battling a massive Fire Giant Stormwright and Warrior take on a Fire Giant Siege Caster Up close and personal with a high level warrior Creepers ...
Mythica – the Product

Mythica – the Process

it starts with a concept... Mythica was about living the afterlife of a fallen Norse hero, leaving behind Asgard and the Halls of Odin to do battle against the fire giants. The player was but one of many such heroes brought ...
Mythica – the Process

Corey Dangel has been an Art Director for 15 years. He spent the last four years establishing the visual direction for The Agency, a critically anticipated title for PC and PS3. Prior to SOE, Corey spent nearly a dozen years living the life of an elite art director in the games division of Microsoft. Focused principally on online games, Corey spent his first tour of duty working on several groundbreaking titles including the Internet Gaming Zone, Fighter Ace, and Asherons Call. A two-year hiatus sent Corey to Cavedog/Humongous Entertainment where he helped bring the Total Annihilation franchise to the online world. A return to Microsoft had him working on a variety of PC and Xbox games, most notably Dungeon Siege, Psychonauts, and Mythica. Corey attended Western Washington University, where he graduated with a Bachelor of Science in Visual Communication. Outside of work, Corey pretends to be a rock star in his circularly referential band, AgentC. He makes a fine martini, too.

For more info: LinkedIn Profile

The Agency – Showtime

Posted by Corey Dangel

This is a collection of screenshots from the coolest MMO ever and, certainly, the most personal and intimate project I have ever worked on. I’d love to show more but I can only display what’s publicly known…and there is so much more to show!

The Agency – From Pitch to Production

Posted by Corey Dangel

live the life… In February of 2005 the freshly opened Seattle branch of Sony Online Entertainment presented me with the opportunity of a lifetime: Bring massively multiplayer gaming to a mainstream audience. We would get to invent our own IP, design our own gameplay, and build on top of an existing game engine of our […]

Mythica – the Product

Posted by Corey Dangel

I’ve gathered a collection of screenshots from the best MMO, perhaps the best game, that never shipped. We were sooooo close, too!! But this is a fickle business. I still think the games visuals hold up pretty well…a real testament to this team’s talent.

Mythica – the Process

Posted by Corey Dangel

it starts with a concept… Mythica was about living the afterlife of a fallen Norse hero, leaving behind Asgard and the Halls of Odin to do battle against the fire giants. The player was but one of many such heroes brought back into the mortal world to gather human followers and defeat the rising tide […]

MGS – Psychonauts

Posted by Corey Dangel

dude, what’s with her hair? While Majesco delivered Psychonauts to retail it was Microsoft who initially invested in Tim Schafer’s startup venture, DoubleFine. I was involved with the project on the publishing side from the due diligence phase through almost 2 years of production. During that time the routine of evaluating assets and verifying production […]

MGS – Tork

Posted by Corey Dangel

character platformers on the verge of extinction… The final publisher for this game was actually Ubisoft, but I worked for about 18 months on Tork, splitting my time between Psychonauts, Mythica, and miscellaneous Studio responsibilities. We signed this title at what turned out to be the beginning of the rapid decline in interest for character […]

MGS – Nightcaster

Posted by Corey Dangel

launch titles and new platforms… NightCaster was an Xbox launch title developed by a studio in Denver, Colorado called VR1. As per the role of Publishing Art Director my job was to make sure they delivered quality artwork on time. Quality and timeliness have an inherent tension and because the launch window of the Xbox […]

Interview with Ten Ton Hammer

Posted by Corey Dangel

A 9 minute video of me talking about the Agency during E3, 2007. Warning: I gesticulate a lot in this video. My G4 piece is so much better. Wish I could find it :-)

Interview – Seattle PI

Posted by Corey Dangel

Super shaky handheld interview for the Seattle PI. This is one of my more random interviews, but I always love talking about my projects.

E3 2008 – the Agency on G4

Posted by Corey Dangel

This interview is with Hal Milton, Lead Designer extraordinaire, talking about the Agency at E3 in 2008. It’s a great interview and it shows the game well so I’m providing a link.

E3 2007 interview with Corey Dangel. 9 minutes.

Interview with Ten Ton Hammer

Posted by Corey Dangel

The Agency – Showtime

Posted by Corey Dangel
May-27-2009

The Agency – From Pitch to Production

Posted by Corey Dangel
May-27-2009

Mythica – the Product

Posted by Corey Dangel
May-27-2009

Mythica – the Process

Posted by Corey Dangel
May-26-2009

MGS – Psychonauts

Posted by Corey Dangel
May-26-2009