Posted by Corey Dangel
This is a collection of screenshots from the coolest MMO ever and, certainly, the most personal and intimate project I have ever worked on. I’d love to show more but I can only display what’s publicly known…and there is so much more to show!
Posted by Corey Dangel
live the life… In February of 2005 the freshly opened Seattle branch of Sony Online Entertainment presented me with the opportunity of a lifetime: Bring massively multiplayer gaming to a mainstream audience. We would get to invent our own IP, design our own gameplay, and build on top of an existing game engine of our […]
Posted by Corey Dangel
I’ve gathered a collection of screenshots from the best MMO, perhaps the best game, that never shipped. We were sooooo close, too!! But this is a fickle business. I still think the games visuals hold up pretty well…a real testament to this team’s talent.
Posted by Corey Dangel
it starts with a concept… Mythica was about living the afterlife of a fallen Norse hero, leaving behind Asgard and the Halls of Odin to do battle against the fire giants. The player was but one of many such heroes brought back into the mortal world to gather human followers and defeat the rising tide […]
Posted by Corey Dangel
dude, what’s with her hair? While Majesco delivered Psychonauts to retail it was Microsoft who initially invested in Tim Schafer’s startup venture, DoubleFine. I was involved with the project on the publishing side from the due diligence phase through almost 2 years of production. During that time the routine of evaluating assets and verifying production […]
Posted by Corey Dangel
character platformers on the verge of extinction… The final publisher for this game was actually Ubisoft, but I worked for about 18 months on Tork, splitting my time between Psychonauts, Mythica, and miscellaneous Studio responsibilities. We signed this title at what turned out to be the beginning of the rapid decline in interest for character […]
Posted by Corey Dangel
launch titles and new platforms… NightCaster was an Xbox launch title developed by a studio in Denver, Colorado called VR1. As per the role of Publishing Art Director my job was to make sure they delivered quality artwork on time. Quality and timeliness have an inherent tension and because the launch window of the Xbox […]
Posted by Corey Dangel
A 9 minute video of me talking about the Agency during E3, 2007. Warning: I gesticulate a lot in this video. My G4 piece is so much better. Wish I could find it :-)
Posted by Corey Dangel
Super shaky handheld interview for the Seattle PI. This is one of my more random interviews, but I always love talking about my projects.
Posted by Corey Dangel
This interview is with Hal Milton, Lead Designer extraordinaire, talking about the Agency at E3 in 2008. It’s a great interview and it shows the game well so I’m providing a link.